Chapter 170 - Pay to Win Level Two
Chen Mo was now an A-grade video game designer in the Illusion game editor[1].
Chen Mo: Video Game Designer (A-grade)
Creativity: 80
Systems: 73
Level Design: 77
Story Writing: 88
Original Art: 83
Chen Mo was shocked to see that the prices also changed. It went from one hundred thousand credits per spin to one hundred diamonds per spin.
Chen Mo was happy to welcome a reduction in price.
But as he took a closer look, he noticed the exchange rate was one thousand RMB to 1 diamond.
“What?! Isn’t that ten times more expensive? It was ten thousand per spin, and now it’s a hundred thousand a spin! Do you think I’m stupid? Do you think I’ll find it cheaper if you change it to diamonds? No!”
Chen Mo was speechless. Turns out the system had inflation in mind, changing the credits into diamonds, and increasing the price tenfold.
Chen Mo was a bit conflicted, but decided to put in one hundred thousand and make a draw.
After pulling down the level, the columns started spinning, and stopped from left to right.
Design – Story Writing – Storywriting skill book (Level 2)
Story Writing skill book was neither good nor bad for Chen Mo. Chen Mo decided to consume his first level 2 skillbook.
Chen Mo noticed that system and level design disappeared after reaching level two. The attributes he had now were story writing, numerics, and professional knowledge.
In the first level, Chen Mo could recreate most stories from his previous life with the help of a Memory Playback Potion; in the second level, Chen Mo could probably make big changes to the story and polish up ones that weren’t done well in the original.
Chen Mo guessed that there would be a third level, and Chen Mo could probably create an entirely original story that was of high quality.
Chen Mo could handle the balancing of mobile games with level one in numerics, and could probably better deal with balancing of more complicated games like MOBAs in the second level.
Professional knowledge encompassed many things, such as literature and history.
It would even be helpful in FPS games for knowledge like ballistics, recoil, and knowledge of gun assembly and so on.
TL note: I know I’ve used game engine in the past, but I think game editor fits better