Chapter 189 - : Making a Game That Way?
Fifth, in terms of online and extended functions, continue Diablo 3’s online functions, but hold off on Challenge Rift and Ranked.
Diablo 3’s Challenge Rift system was an excellent design, except for the fact it was a double edged sword.
When the players want to just kill a large number of enemies, they would obviously default to levels in the story with high spawn rates. Blizzard decided to release Challenge Rift to allow players to do so with ease without the need to go through the story again and again.
This was a good news to the players who liked the feeling of hacking and slashing as they saved them time. However, this damaged the lifespan of the game to a certain extent, making something that the game is incredibly repetitive.
Chen Mo planned to release Challenge Rift in an update after the main release. By that time, the players that remained are loyal fans who are sick of the story who would enjoy something like Challenge Rift.
Competitive seasons, ranked ladder, and increased difficulty would all be added in an update as something that extends the lifespan of the game.
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Although Chinese developers knew the tastes of Chinese players, they struggled to make a western fantasy game that was true to the original, and the players weren’t taking any of that.
Therefore, the developers defaulted to Xianxia and fantasy themes, showing no interest in western fantasy.
The result of that was that Chinese players struggled to find western fantasy games that suited their tastes, and it was one of the reasons Warcraft got so popular so quickly.
But as Warcraft was an RTS game, it couldn’t take up a large amount of players like RPG games.