Almighty Video Game Designer

Chapter 198 - How Did it Succeed?



The number of sales of Diablo became a hot topic among industry professionals after its release.

“Have you seen Diablo’s sales? It defies logic! How is it possible that it sold 1.87 million copies in the first month?”

“My goodness, 167 million RMB in profit in the first month? How is it possible, I thought third person games are ancient!”

“I don’t buy it either, there wasn’t anything particularly creative about the game. Moreover, it’s a single player game, yet it wasn’t even as rich in content as online games!”

“And the players are rating it highly!”

“Was it because of the quality of the game?”

“Regardless of the quality of the game, if the game wasn’t good, the reviews wouldn’t be that great. But the problem is that there were many copies, and really good reviews!”

“We have to look into it deeper, there must be something we are missing.”

“Perhaps it’s better in VR, but it also introduces more problems. The biggest problem is that hack and slash games like these must be single player. Based on Diablo’s cost of around one hundred and seventy million, it would cost around a billion to make a VR game. How many companies are confident to be able to recuperate such a huge cost in a singleplayer VR game?”

The other designers looked at one another before reaching a conclusion.

“That means we’d have to make changes to these three points to make a satisfying hack and slash experience?”

“Make abilities to not lock on, make the art style more gloomy, and change it to third person?”

“Isn’t that what Diablo’s doing?!”

“That means… Chen Mo thought of it from the start?!”


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