Almighty Video Game Designer

Chapter 212 - Lacklustre Diablo Follow Up?



Chen Mo releasing Diablo and Don’t Starve one after another caused a decent reaction in the videogame community, although not one as big as the copying craze from mobile card games.

This was expected as the main characteristics of the game were really unique and hard to replicate.

Diablo did allow industry professionals to realise the market gap in satisfying hack and slash games, but how to fill that gap was a very difficult question.

If they followed Diablo and made a third person game with a dark art style, setting aside if they were capable of spending money to reach the quality of Diablo, even if they did, would the players buy a game that was such a blatant Diablo copy?

Therefore, the only way out was to make a similar VR game, which was exactly what Emperor Dynasty Entertainment was doing.

But for the other companies? There was too much risk involved with making VR games. Moreover, many changes had to be made to it, so companies who could take such a big risk were few and far between.

Don’t Starve was also a similar unreplicatable game in the eyes of many video game designers.

Because nobody understood how it managed to sell this many copies.

It was almost November, and according to the roadplan, it should be in its test phase the coming June, and be released the coming August.

“Whatever, I’ll move with the online game idea for now, have as much socialization and trading in the game as possible. Then I’ll need to drag out the playtime and slow down how quickly new players level up.

Yan Zhenyuan decided that since the problem was really difficult to solve, he may as well take a page out of the book of online games and retain players through various online activities.


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