Chapter 214 - Dissatisfaction
All in all, there weren’t any huge obstacles in the way of the international release of Diablo, and even went slightly better than Warcraft.
Thunderbolt Entertainment gained some fame overseas after selling Warcraft afterall, making an especially deep impression on players who liked themes like this, which was why Diablo managed to garner so much attention before it started selling.
Moreover, Western Fantasy themes, especially in Europe and America had always been popular, moreover, Diablo was an RPG, meaning that it’d have a bigger audience than an RTS game like Warcraft.
One thing that was different was that the international players didn’t have too many doubts of complaints when it came to a third person RPG as there were more indie games overseas, with more players liking single player games.
Most of these indie games are made by smaller companies, which would naturally meet with some financial difficulties, which was why they could only manage third person RPGs. This meant that the players overseas were more accepting of RPG games like these.
After the pre sales promotions, many players were eagerly waiting for Diablo’s release!
Diablo was priced at forty-nine USD, much pricier than Warcraft. This was because Diablo had a greater cost, was higher quality, and was an RPG game with greater acceptance.
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“For sure, even when taking the fact that it is a single player game into consideration, this game was quite monotonous. This reminds me of a certain korean game, it looked great, but was a complete mess!”
“Ugh, I think the last two posters were a bit harsh, I do agree with them. There are no complaints in terms of the quality of the game and its story, but it’s postgame doesn’t even compare with the sincere indie games. That’s why I’m giving it a seven.
“An incredibly boring game. I have no idea why the designer felt the need to add so many difficulties. Do they expect us to grind day after day to the highest difficulty?”