Chapter 228 - Basic Rules of the World
Every game had design restrictions based on their platform.
For example, racing games on PC always only had two perspectives, from the inside of the car or outside the car.
It was because the field of view in first person PC games are usually 75° to 90°, whereas humans have a 124° field of view.
Meaning, because of restrictions of a display on PC, it was impossible to have complete representation from a human point of view outside of having two more monitors.
Most players wouldn’t get two more monitors just to play racing games, so the viewing angle within the car would feel really narrow.
At times like these, a view from the top of the car is needed as the field of view is widened, meaning that the players could see more, making it feel more natural.
(This applied to PUBG as well.)
This design of having two different perspectives was a result of limitations of PC.
Moreover, Chen Mo was thinking about improving on the other aspects of the game.
For example, in the original the players could craft doors and sticks with planks using the world bench. Chen Mo planned to expand on this to allow the players to craft more items while making it more clear and concise.