Age of Adepts

Chapter 466



Chapter 466 The Greem Faction

Two beeman squads that had gone out hunting went missing in a single night.

It immediately caused unease in the nest.

The silent bee nest started bustling once again when the sun rose. Squads of fully armed beeman soldiers charged out of the nest and began a close and careful search of the area where the team had gone missing.

They quickly discovered the battlefield, but the signs of conflict that remained at the location were shockingly few.

Apart from some burn marks and snapped arrows, they could not find any corpses or even flesh or blood. That was extremely rare in a battle between magical creatures!

One was able to deduce that the hunting squad had run into a flaming tiger based on the clues left on the ground. However, the situation perplexed the beeman officer. If there had been too many flaming tigers for the hunting squad to take down, they had only needed to flap their wings and hide in the canopy to escape; there was no need for confrontation.

Since the hunting squad had initiated a fight with the flaming tigers, it meant the leader of the team was confident in being able to take them down. But where were they now?

The last Spirit tempering had caused his Spirit to fall from seven points to six points. Greem had only managed to return his Spirit to the limit of seven points after a period of rest and adjustment. He had also used multiple methods to hasten the recovery of his Spirit.

However, his second time tempering had caused his Spirit to once again fall to 5.8 points. Intense and continuous quakes had appeared in his mental space as well.

This trembling on the mental level had both benefits and drawbacks.

The benefits were that these tremors could shake the already solidified mental space. They would detonate the hidden troubles that were detrimental to the growth of Greem’s mental space and allow him to have a wider area for future development. The downsides were that these mental quakes involved Greem’s body and mind. Greem would be unable to cast any spells before they resolved. He would need to be careful when drawing upon his Spirit, to not affect the adjustments happening in his mental space.

Of course, the spells stored beforehand in the Scroll of Voodoo were a different matter!

According to Greem’s estimates, he would require five to seven days to eliminate these mental quakes, even with sufficient potions and resources to waste. If he took into consideration the limits of his physical body and the need to nurture his Spirit, Greem felt like it was most suitable to determine a Spirit tempering period to be between ten to fifteen days.

In this state, he would lose almost all of his casting abilities. He could only rely on the tower and its tight defensive arrays to protect himself. If the enemy discovered this weakness of his, Greem’s life would be in danger!

Two days later, Adept Keoghan arrived at Fire Throne as planned, bringing with him plenty of materials. Snorlax and the many disciples under Greem had also tagged along with him. They were a lively party of over two dozen people.

These were all the apprentices that the Sarubo Clan had assigned to Greem over the past ten years, and they had all been sent along on this trip.

It was clear that the attitude of the Sarubo higher-ups towards Greem had changed drastically after the new contract was signed. Their previous suppression had turned into the current support. It was apparent that Lady Sanazar had plenty of confidence in being able to wear away Greem’s ambition. So much so that she didn’t mind giving Greem an advance of benefits.

Greem knew very well what was happening.

Under the management of Meryl and Gargamel, Fire Throne hosted a grand banquet to welcome Adept Keoghan. They were also using this banquet to provide the apprentices that had been stationed in the tower a chance to interact and meet the newcomer apprentices.

After all, for a long time hence, Fire Throne would be the place where they lived, studied, and trained.

The current members of Fire Throne included three adepts– Greem, Meryl, and Gargamel (Eva and Mary were yet to be included). There were also five pseudo-adepts, eleven advanced apprentices, thirty-four intermediate apprentices, and many more beginner apprentices.

A tiny faction belonging to Greem had silently appeared in the center of the continent just like that!


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