Almighty Video Game Designer

Chapter 34



 Chen Mo hit the Start button and planted an Ice-shroom in the second row.

 Just a few seconds later, accompanied by the creepy sound effects, a huge wave of zombies appeared!

 It was really a wave of zombies, there were so many of them it was impossible to count. It was difficult to tell what types of zombies were there, as the only thing identifiable was the red eyes of the Gargantuar, tightly stacked as it stomped forwards.

 Dancing Zombies, Pole-vaulting Zombies, and Football Zombies could sometimes be identified between the Gargantuars. The Zombies with their vaulting poles in their hands looked like knights charging into battle, the people watching could barely contain their shock.

 1The red-eyed Gargantuars tossed their Imps one after another, and soon after eight Imps landed beside the Gloom-shrooms. That wasn’t the end of it; the imps kept getting hurled towards the plants in a constant stream, all of them chewing away at the Winter-melon.

 A few of the students saw that Chen Mo was set on his decision and quietly left the bar table, heading back to their seats, ready to try out Chen Mo’s strategy themselves.

 Soon after, the others gave up one after another, leaving to try it out for themselves while it was still in memory.

 Before Wen Lingwei left, she rolled her eyes at Chen Mo and said, “Hmph, stingy!”

 The corner of Chen Mo’s mouth was twitching, but he kept it under control. It was the game and the players. Yep!

 Soon after, Wen Lingwei and the others were battling in Endless Mode trying out Chen Mo’s strategy.

 The strategy wasn’t hard to memorize. As Wen Lingwei and Jia Peng were quite smart, they got it right after playing around with it a bit. They cross-verified and got most of the way there.

 The first levels were needed to set up the strategy, putting down all the required plants before eventually swapping out for Bombs in the later levels.

 However, that wasn’t a challenge for Wen Lingwei and the others, and they got there very quickly.

 The original Plants vs Zombies had basically been figured out by a few super fans. Chen Mo chose the more common 3C eight Cob Cannon[1] build with four sunflowers. It was a more balanced strategy, and didn’t have a problem with level 4000, or beyond.

 Normally the more Cob Cannons you had, the more firepower you had. However, Cob Cannons were very fragile, and if they were accidentally destroyed, they would leave an empty space behind for a long time. This could easily lead into a feedback loop, eventually costing the player the game!

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