Chapter 62
If the IP was the soul of card games, the numbers would be its lifeline. If the numbers system crumbled, the game would follow.
Conversely, if the numerical system was very well done and complete, the game would have very strong survivability.
A good example would be a card game from his previous life, OMG! Kingdoms. It was still making tens of millions in profit two years after its release, an incredible result in the card game world.
Despite it being a card game, its IP was terrible and could be compared to not having an IP at all. When it entered the market, the Three Kingdoms had already been driven into the ground. There would be several games with a Three Kingdoms theme every month. If it was solely on the basis of IP, OMG! Kingdoms would have no chance of differentiating itself from the other games.
There were many games with Three Kingdoms that were quite successful, such as OMG! Kingdoms, Junior Three Kingdom, Immortal Conquest, and Gong Cheng Lue Di. These games gave players a misconception that Three Kingdoms was an alright IP.
If they actually tried to make a Three Kingdoms game themselves, they would realize that this IP was a trap.
At the start, everyone was waiting for the next episode to come out solely because it was a cool new theme. However, they were slowly becoming more and more curious about the world behind it.
There were many interesting settings going on on Azeroth, such as returning to the Inn using a rune, travel speed was increased while mounted on a wyvern or a griffin, reaching your body with your soul after dying would result in resurrection, leveling up after completing tasks, and getting achievements for doing special tasks…
Some of these settings were very reminiscent of games, but they were quite easy for everyone to understand, as everyone there was a gamer. They wouldn’t feel weird about it, but might even find it quite interesting.
On the other hand, Chen Mo had gained another task on hand; creating the Universe of Azeroth!