Almighty Video Game Designer

Chapter 99 - RTS games



It didn’t take long for Legion Conquest to launch after Chen Mo clicked on it.

This was an RTS game that used modern themes. One could easily tell from the loading screen filled with planes and tanks among other fancy high tech weapons.

The UI was quite clear, with Campaign mode and Versus mode as the two main modes.

Chen Mo felt that this game bore some resemblance to Red Alert. However, this game had better graphics and had a much more different weapons system.

This game didn’t have the Apocalypse tank or Prism tank, but instead used tanks that were used in real life, with a few more futuristic tanks.

However, this game didn’t focus on the cold war, and didn’t split the players between the allies and the soviets.

Legion conquest was set in a fictional world after a third world war, where many countries had been subverted as the bigger armies armed themselves for an all out war.

And in the campaign mode, the players would be playing as a leader of one of the countries, with the objective of conquering the world.

VR games applied a lot of pressure to PC games, but PC gamers hadn’t all converted to VR. Compared to RPGs, RTS games were more fragmented and strategic, which was why it managed to stay as one of the mainstream genres.

As for MOBAs? Nothing resembling it!

Chen Mo was a bit hesitant to make RPGs as it would currently take him a lot of effort, but he had found something that would make the transition smoother.

 

 

 


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