Almighty Video Game Designer

Chapter 107 - Game is Now Live!



Jia Peng and Qian Kun were being quite rowdy as they were playing games in the experience store.

“What the, why is your Blademaster here again? You’re so annoying, stop killing my peasants!!”

“Heh, you think I don’t know that you’re trying to hide the fact that you’re leveling up your buildings? I’ll kill your wisps!”

“What, don’t make me do this!”

“My goodness, it self-destructed!”

To be frank, guys usually have an advantage when it comes to RTS games. The two of them had beat the campaign fairly early on, and quickly moved onto PvP.

Jia Peng liked the game a lot as RTS games weren’t as heavy on RNG. Of course he would never play heroes like Blademaster or Demon Hunter, as a Blademaster who doesn’t crit posed no threat.

The girls weren’t entirely interested in combat like these, and only wanted to get through the campaign. But for their skill level, they were struggling through the campaign levels…

Chen Mo didn’t use the usual profit model for this game, but instead chose to make the first chapter of the campaign mode free to play, but requiring players to pay for the other chapters as well as the multiplayer mode.

Warcraft: The Frozen Throne was set at eight-eight RMB, which was quite expensive in China. Legion Conquest was selling for forty USD outside of China, and repriced it to ninety-nine RMB in China, due to the differences in countries, the developers couldn’t directly convert the cost.

As Chinese players had a lower level of consumption, and couldn’t go shoulder to shoulder with the other developed countries. Therefore, in order to sell more copies, developers choose to reduce the price.

Chinese mobile games usually cost ten to twenty RMB, and RPGs usually charge by playtime, reducing the upfront cost.

Games like Warcraft that are charging almost ninety RMB upfront were quite expensive

 

 

 


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