Chapter 130 - Overseas Release
In the United States.
“Hmm? A new game, Warcraft? By which company?”
“A developer and distributor that I’ve never heard of.”
“Isn’t that a Chinese company?”
“That’s weird. Chinese RTS game? I thought the ones they made in the past were huge failures. Weren’t they wiped off the market by Legion Conquest?”
“The last few posters, you guys are too out of touch with the Chinese market. Warcraft is currently incredibly popular in China, it’s even exceeded Legion Conquest.”
“Really? Maybe it’s because it fits the taste of the Chinese more.”
“I’ve seen some posters and videos. To be honest, I’m really shocked. It seems really high quality unlike the other Chinese games I’ve seen. There’s nothing I could nitpick from the dialogue. You guys should try it out.”
Betrayer?
In truth, it was I who was betrayed!
There was lightning followed by thunder. An unspeakable melody peaked the suspense. A winged and horned silhouette appeared on the screen signifying their identity.
Illidan.
In the dark sky, thick dark clouds rolled in the howling of the violent wind. The stormy waves on the sea kept tearing the coast and shaking the jagged rocks.
“I’m still being chased.”
“I’m still hated.”
“Now, my blind eyes can see what no ordinary man can!”
The camera turned around to the skies faraway, filled with thunder and darkness.
“Sometimes, we must put our fate in our hands!”
Thunder, waves, and there seems to be some terrible force recovering from the bottom of the sea.
The music became tense, the camera went hundred water revealing many surfacing Naga.
The lightning revealed their horrible looks.
A Naga with a trident walked towards the camera, and looked at the shouted looking at the camera as a lightning revealed its face.
“Awaken all, set off a frenzy of destruction, and annihilate those enemies who dare to oppose us!”
—
The cinematic ended, and yet the players have yet to come back to their senses.
This cinematic was amazing, even without the perfect art, voice acting, sound effects, shots, and story, the dialogue was more than enough to take the breath out of your lungs!
These didn’t sound translated at all. Not only did they have perfect grammar, the tempo was also perfect, giving it an amazing feel.
In just three minutes, the image of Illidan was fully revealed. This kind of first-person narrative allowed the players to be fully immersed in the story.
They couldn’t understand how a Chinese company could write such an authentic dialogue!