Almighty Video Game Designer

Chapter 134 - Warcraft’s Update



Su Jinyu, Zheng Hongxi and Qian Kun started working hard after receiving the update document.

In truth, these RPG maps weren’t the most classic or the most balanced, so why would Chen Mo pick these maps?

It’s because these represented the Warcraft RPGs that eventually branched off. These were prototypes of the classic Warcraft RPG, allowing the players to enjoy the fun of Warcraft RPG maps while not restricting their thinking.

Warcraft RPG maps eventually gave birth to DotA. Chen Mo didn’t want to shoot his own foot by giving map designers the inspiration to make something like that.

Defence map: Protect Athena

Defence maps were really simple, and yet managed to have the essence of Warcraft RPG games: Hero combinations and Hero training. As time goes on, the enemies will get stronger and stronger, and the players’ objective would be to find the best combination across numerous Heroes and items.

Tower defence map: Tower Defence.

This game came from classic tower defence games from his previous life. The core of tower defence games are similar to defence maps, the difference being players would need to pick towers instead of Heroes.

“Are you kidding me?”

“How is this a new patch? Chen Mo? Do we have different understandings of patches?”

“At least it’s free…”

“How dare he charge for something like this. That would be unreasonable!”

“I just watched the new cinematic, it’s great!”

“So is the new cinematic the only good thing from this new update?”

“So is Thunderbolt Entertainment rebranding to Thunderbolt Movies?”

“Do you guys produce games or movies?!”


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